![]() ![]() Sure, some outlets still loved it, but the general praise was far less generous, and rightfully so – it’s a worse game in almost every regard.īut much like Replicant, a remaster would do this unorthodox adventure a world of good. I mentioned in another article that such criticisms were justified, but even once the dust had settled, it had nothing on the critical reception suffered by Yoko Taro’s next project – Drakengard 3. The original Nier received a lot of flack upon its original release, with some critics panning its boring combat, repetitive quest design, and oddly paced story. You Are Reading : Now Weve Got Nier Replicant Its Time To Remaster Drakengard 3 ![]() Drakengard 3 is what happens when a perfectly good action RPG gets crushed by questionable taste, a poorly optimized graphics engine, and awful writing.Now We’ve Got Nier Replicant, It’s Time To Remaster Drakengard 3ĭrakengard 3 is a hidden gem from Yoko Taro that deserves a remaster. It gasps for breath for a while, wheezes, then just collapses under the weight of it all.ĭeveloped by refugees from Cavia (Nier, Bullet Witch), Drakengard 3 is an action RPG that functions as a prequel of sorts to 2002's Drakengard. At the outset, it plays a bit like an anime-inspired ripoff of Kill Bill Vol. Imagine a Sailor Scout suffering a psychotic break and killing her sisters one by one amid buckets of blood, and you've pretty much got the gist of Drakengard 3, absent some rather random multiverse elements. Sailor Scouts in a world gone mad.Īnd I'm not exaggerating when I say "buckets of blood," either. Drakengard 3 positively revels in the stuff, splattering characters whenever a convenient moment presents itself. One of Drakengard 3's key features is blood splatter on the main character as a mission progresses, she becomes steadily more covered in it until she's practically red from head-to-toe (though not in cutscenes). It's kind of gross, though I don't see that as the main problem. My issue with it is that I've always thought blood should be reserved to heighten the impact of a big moment. Think of any of Kill Bill's best scenes, or even a Fatality in Mortal Kombat. When it's just kind of smeared around, as it is in Drakengard 3, it's just nauseating. The blood also tends to clash with the tone in a way that's off-putting. A lot of the time, it's presented as sort of a light-hearted adventure, with Saturday morning cartoon-like dialogue and an aggressive amount of bathroom humor. But all of this is presented against a backdrop of ultra-violence as soldiers gets chopped in half and scream for their mothers. At one point, the dragon Mikhail makes a wistful comment about all the good times he's had with the protagonist Zero, and all I could think of was the trail of skulls that they had left in their wake. ![]() Putting aside the tone, the characterization is about par for the course for a magical girl anime. Each of the sisters have paper thin personalities and rely on a single dominant trait to animate their personalities, generally a variant on "sex-crazed." That goes double for Zero, who is characterized in large part by her apparent love of killing and her aggressive bitchiness toward her companion dragon Mikhail, who follows her like a lost puppy. Their repartee consists of petty insults, innuendo, and tittering urine and sex jokes, most of it there to break up the moments when Zero is stabbing people. It goes on like this for eight chapters and change and to be honest, the only things keeping me from completely losing my mind aside from the ability to skip cutscenes was the semi-decent battle system. I don't want to oversell it or anything, not the least because it's hampered by one very janky camera, but it does a fairly good job of making the action feel interesting and impactful. In my mind, Drakengard 3's best fights are the Dynasty Warrior moments when I'm wading through a couple dozen soldiers, none of them able to even touch me as I cut them to shreds. Not exactly what one would call challenging, but engaging enough in its own way. The crux of the battle system is four weapons that can be accessed at any time-a sword, spear, chakra, or Tekken-style fisticuffs. ![]()
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